A PUBLICATION OF NDFP DART SKILL DEVELOPMENT All Rights Reserved © This material may not be published, rewritten or redistributed except with the expressed written permission of the Copyright Holder.
  • Counting Strategy
  • Dart Improvement Charts
  • Bracketing
A key fundamental skill in darts is the ability to rapidly calculate and select the best way to finish on a winning double.

• Master counting in the beginning stages of your play.
• You need to know what to throw on a given out before you actually develop the skill to accomplish your out.
• If you are confused about what you need to throw, your mind will interfere with your ability to make accurate throws.
• Learn to count from the beginning.

Before you learn your outs, you should study the following:

• LEARN the position of each number on the board. With your eyes closed, you should be able to visualize all numbers.
• LEARN the numerical values of all doubles and triples.
• LEARN all the possible multiples of the Killers game.

Phase 1: Counting and Finishing (40 down to 2)


Finishing Outs (even)
2 - D1
4 - D2
6 - D3
8 - D4
10 - D5
12 - D6
14 - D7
16 - D8
18 - D9
20 - D10
22 - D11
24 - D12
26 - D13
28 - D14
30 - D15
32 - D16
34 - D17
36 - D18
38 - D19
40 - D20
Finishing outs (odd)
3 - S1, D1
5 - S1, D2
7 - S3, D2
9 - S1, D4
11 - S3, D4
13 - S5, D4
15 - S7, D4
17 - S1, D8
19 - S3, D8
21 - S5, D8
23 - S7, D8
25 - S9, D8
27 - S11, D8
29 - S13, D8
31 - S15, D8
33 - S17, D8
35 - S3, D16
37 - S5, D16
39 - S7, D16
   
 
Skills Developed
Counting
Accuracy
Doubles
Self Confidence
Strategy
 
 
Hints / Options
The ability to hit a single number on demand is a required basic skill
 
 
 
 
 
 
 

Strategy Discussion:
The options on 14, 17, 21 and 25 are provided to allow you to think about dart strategy early in your development.

The out for 14 is D7; however, sometimes it may be safer (if you have a good lead) to aim for the 6 / 10 wedge and leave yourself with either 8 (D4) or 4 (D2).

With 17, the throw is usually S1, D8. However, you could throw for a S13, leaving you with 4 (D2). The only advantage of this option is a single on either side still allows another single throw to set up an out. A missed throw on either side of S1 busts you immediately.

With 21, you could throw S13 leaving you with 8 (D4). A missed throw on either side will not bust.

With 25 remaining, aim for the S17. If you miss to the left and hit a S3, you still have an out.

Think about the various options, but for the most part, however, when you reach 40 or below, just throw it out.


Phase 2: Counting and Finishing (60 down to 41)


Finishing Outs (even)
* 42 - S10, D16
* 44 - S12, D16
* 46 - S6, D20
* 48 - S16, D16
50 - S18, D16
* 52 - S20, D16
54 - S14, D20
56 - S16, D20
58 - S18, D20
60 - S20, D20
Finishing outs (odd)
41 - S9, D16
43 - S11, D16
45 - S13, D16
47 - S15, D16
49 - S17, D16
51 - S19, D16
53 - S13, D20
55 - S15, D20
57 - S17, D20
59 - S19, D20
Skills Developed
Counting
Accuracy
Doubles
Self Confidence
Hints / Options
We recommend D16 as the beginning focus or preferred out to practice and set up. D16 splits four times: D8, D4, D2 and D1

Strategy Discussion:
In Phase 2, your goal is to learn what single number to hit to achieve a focused out of 32 (D16) or 40 (D20). Hitting the correct single allows you 2 darts to win the game.

There are more options than the ones presented here. The options on 42, 44, 46, 48, 51 and 52 are provided to develop real appreciation for the value of counting strategy. With 42 remaining, the preferred shot is S10, D16. However, you may choose to aim for the 6 / 10 wedge. If you hit S6, you still have a good 36 (D18) out.

With 44 remaining, a S12, D16 is correct. If you hit T12, you still have a good out-shot at 8 (D4).

With 46 remaining, aim at the 6 / 10 wedge. A S10 leaves you with a 36 (D18). The wedge shot gives you more room for a slightly errant dart without hurting your chances of winning.

With 48 remaining, another wedge shot of the 8 / 16 split provides a good breakdown of either 40 (D20) or 32 (D16).

With 51 remaining, you should throw a S11, leaving you with a 40 (D20). 11 has a slight advantage. If you hit T11, you still have an 18 (D9) out. If you go for the S19, a T19 will bust.

This is the same with 52 left. You should choose S12. If you hit T12, you still have an out, but if you go for S20, D16, a T20 will bust.


Phase 3: Counting and Finishing (110 down to 61)


Finishing Outs (even)
62 - T10, D16 (30 / 32)
* 64 - T16, D8 (48 / 16)
* 66 - T14, D12 (42 / 24)
68 - T20, D4 (60 / 4)
70 - T18, D8 (54 / 16)
* 72 - T16, D12 (48 / 24)
74 - T14, D16 (42 / 32)
76 - T20, D8 (60 / 16)
78 - T18, D12 (54 / 24)
* 80 - T16, D16 (48 / 32)
82 - T14, D20 (42 / 40)
84 - T20, D12 (60 / 24)
86 - T18, D16 (54 / 32)
88 - T16, D20 (48 / 40)
* 90 - T18, D18 (54 / 36)
* 92 - T20, D16 (60 / 32)
* 94 - T18, D20 (54 / 40)
96 - T20, D18 (60 / 36)
98 - T20, D19 (60 / 38)
100 - T20, D20 (60 / 40)
102 - T20, S10, D16 (60 / 10 / 32)
104 - T18, DB (54 / 50)
106 - T20, S6, D20 (60 / 6 / 40)
* 108 - T19, S19, D16 (57 / 19 / 32)
110 - T20, DB (60 / 50)
Skills Developed
Counting
Accuracy
Self Confidence
Doubles Accuracy
Triples Accuracy
Finishing outs (odd)
61 - T15, D8 (45 / 16)
* 63 - T13, D12 (39 / 24)
65 - T15, D10 (45 / 20)
67 - T17, D8 (51 / 16)
69 - T19, D6 (57 / 12)
71 - T13, D16 (39 / 32)
73 - T19, D8 (57 / 16)
75 - T17, D12 (51 / 24)
* 77 - T19, D10 (57 / 20)
79 - T13, D20 (39 / 40)
81 - T19, D12 (57 / 24)
83 - T17, D16 (51 / 32)
85 - T15, D20 (45 / 40)
87 - T17, D18 (51 / 36)
89 - T19, D16 (57 / 32)
* 91 - T17, D20 (51 / 40)
* 93 - T19, D18 (57 / 36)
* 95 - T19, D19 (57 / 58)
97 - T19, D20 (57 / 40)
99 - T19, S10, D16 (57 / 10 / 32)
101 - T17, DB (51 / 50)
103 - T19, S6, D20 (57 / 6 / 40)
105 - T19, S16, D16 (57 / 16 / 32)
107 - T19, DB (57 / 50)
109 - T19, T12, D8 (57 / 36 / 16)
Hints / Options
By memorizing the numerical values of all the triples and doubles combination on the board, you can now think numbers when approaching your outs. The area of the board in terms of the Triples and Doubles rings will come to you by associative learning.

Strategy Discussion:
In Phase 3, your goal is to finish the game with one set of darts (2 or 3 perfect darts). This phase is extremely important. You can win a lot of games when you are able to comfortably throw your best darts from 110 down to 61 outs.

The primary goal is to throw a Triple Quick Finish and win. A secondary goal is to set yourself up with a focus out-shot of 32 (D16) or 40 (D20) if you are unable to win the game with a Triple Quick Finish.

Again, there are many options than the ones presented in Phase 3. The options on 63, 64, 66, 72, 77, 80, 90, 91, 92, 93, 94, 95 and 108 are provided to develop your thought process concerning counting strategy and its variations.

With 63 remaining, you could choose to throw T17, D6 (51/12). If you hit a S17, you have 46 left. Such a remainder permits a throw at the 6 / 10 wedge explained in Phase 2. Another choice is T15, D9 (45/18). Again, a S15 leaves 48. This gives you a chance for the 8 / 16 wedge.

For 64 remaining, the best set-up is T16 / T8 wedge. Any triple in this wedge gives you an excellent out. T16 leaves 16 (D8); T8 leaves 40 (D20). A S16 leaves the preferred 48 for the 8 / 16 wedge again. A S8 leaves 56, permitting another throw at the S16 for 40 left (D20).

With 66 remaining, you could choose to throw T10, D18 (30/36).

With 72 left, you could choose to throw T12, D18 (36/36).

With 77 remaining, you could choose to throw T15, D16 (45/32).

With 80 remaining, you should throw T20, D10 (60/20). A S20 leaves 60. Another S20 leaves 40 out (D20).

Think about throwing DB on the numbers 90, 91, 92, 93, 94 and 95. A miss with the above numbers gives you a set up with a DB finish – 90 (S25-S15-DB), 91 (S25-S16-DB), 92 (S25-S17-DB), 93 (S25-S18-DB), 94 (S25-S19-DB) and 95 (S25-S20-DB). These shots make for real dart excitement. You may not hit these, but it is grand fun trying. In addition, this approach will become more strategic when you reach higher levels of competition.

With 108 remaining, you could choose to throw T19, S19, D16 (57/19/32). One advantage with this shot is that all the numbers are in the same quadrant or lower left side of the board.


Phase 4: Counting and Finishing (170 down to 111)


Finishing Outs (even)
112 - T20, S20, D16 (60 / 20 / 32)
114 - T20, S14, D20 (60 / 14 / 40)
116 - T20, S16, D20 (60 / 16 / 40)
118 - T18, T16, D8 (54 / 48 / 16)
120 - T20, S20, D20 (60 / 20 / 40)
122 - T18, T20, D4 (54 / 60 / 8)
124 - T20, T16, D8 (60 / 48 / 16)
126 - T19, S19, DB (57 / 19 / 50)
128 - T18, T14, D16 (54 / 42 / 32)
130 - T20, T18, D8 (60 / 54 / 16)
132 - T20, T16, D12 (60 / 48 / 24)
134 - T20, T14, D16 (60 / 42 / 32)
136 - T20, T20, D8 (60 / 60 / 16)
138 - T20, T18, D12 (60 / 54 / 24)
140 - T20, T16, D16 (60 / 48 / 32)
142 - T20, T14, D20 (60 / 42 / 40)
144 - T20, T20, D12 (60 / 60 / 24)
146 - T20, T18, D16 (60 / 54 / 32)
148 - T20, T16, D20 (60 / 48 / 40)
150 - T20, T18, D18 (60 / 54 / 36)
152 - T20, T20, D16 (60 / 60 / 32)
154 - T20, T18, D20 (60 / 54 / 40)
156 - T20, T20, D18 (60 / 60 / 36)
158 - T20, T16, DB (60 / 48 / 50)
160 - T20, T20, D20 (60 / 60 / 40)
164 - T20, T18, DB (60 / 54 / 50)
170 - T20, T20, DB (60 / 60 / 50)
Skills Developed
Triples Accuracy
Doubles Accuracy
Self Confidence
High Performance
Under Pressure
Stage Presence
Finishing outs (odd)
111 - T19, S14, D20 (57 / 14 / 40)
113 - T19, S16, D20 (57 / 16 / 40)
115 - T19, S18, D20 (57 / 18 / 40)
117 - T20, S17, D20 (60 / 17 / 40)
119 - T19, T10, D16 (57 / 30 / 32)
121 - T17, T18, D8 (51 / 54 / 16)
123 - T19, T14, D12 (57 / 42 / 24)
125 - T18, T13, D16 (54 / 39 / 32)
127 - T20, T17, D8 (60 / 51 / 16)
129 - T19, T16, D12 (57 / 48 / 24)
131 - T20, T13, D16 (60 / 39 / 32)
133 - T20, T19, D8 (60 / 57 / 16)
135 - T20, T17, D12 (60 / 51 / 24)
137 - T19, T16, D16 (57 / 48 / 32)
139 - T20, T13, D20 (60 / 39 / 40)
141 - T20, T19, D12 (60 / 57 / 24)
143 - T20, T17, D16 (60 / 51 / 32)
145 - T20, T15, D20 (60 / 45 / 40)
147 - T20, T17, D18 (60 / 51 / 36)
149 - T20, T19, D16 (60 / 57 / 32)
151 - T20, T17, D20 (60 / 51 / 40)
153 - T20, T19, D18 (60 / 57 / 36)
155 - T20, T15, DB (60 / 45 / 50)
157 - T20, T19, D20 (60 / 57 / 40)
161 - T20, T17, DB (60 / 51 / 50)
167 - T20, T19, DB (60 / 57 / 50)
Hints / Options
If you have mastered Phase 3, you will know most of these outs. Avoid leaving these numbers – 159, 162, 163, 165, 166, 168 or 169 – on your way down. Start thinking OUT at 240 – 230 and always leave yourself a Show-Out (3 darts). You will not shoot many 7T0’s outs unless you shoot at it several hundred times. Give yourself the chance to make Show-Outs. Set

Strategy Discussion:
In Phase 4, Show-Outs, your goal is to finish with spectacular outs to create the most excitement for players and spectators. You must approach this phase with maximum confidence and concentration. Knowing what numbers t hit frees your mind of unnecessary doubts or worries. Throwing at the right numbers and combination of numbers gives you the best chance of winning. You also keep your opponent from developing any extra confidence as you enter the finals steps of the game.

There are many more options than the ones presented in Phase 4. The options on 132, 135, 137, 148 and 158 are provided to encourage thinking about counting strategy and variation. With 132 left and your opponent in an out position, you should throw the first dart at the Bull. If you hit a DB, you have 82 left – T14, D20 (42/40). If you hit a SB, you have 107 left – T19, DB (57/50). With 135, follow the same strategy. Go for the Bull on the first dart. A SB leaves a 2-dart finish of 110 – T20, DB (60/50). These set ups send a clear message that you are playing to win.

Phase 4 strategy is extremely important to developing a winning attitude in darts. Your mental set is more attuned to the game when you have a specific strategy. You should start counting when you reach 230. In the early stages of developing your game, try to leave Show-Out finishes – 170, 167, 164, 161 and 160 – and do not leave no-outs of 169, 168, 166, 165, 163, 162 and 159. This approach lets you practice anticipating and focusing on each throw.

As you approach the Show-Out finishes, follow this strategy:
Leave 170 remaining and not 169 or 168
Leave 167 remaining and not 166 or 165
Leave 164 remaining and not 163 or 162
Leave 161 remaining and not 162 or 159

With 230 left, a score of 60 leaves 170. With 229 left, a score of 60 leaves a no-out score of 169. So, if you hit 2 S20, your last dart should be T19. If you hit a S19, then you have a set up of 170. This strategy is very important as you reach higher levels of competition.

Counting and the counting strategy is a fundamental and technical skill.

How to Use the Dart Improvement Charts - MS Word Document (144kb)

Daily Practice Chart - MS Word Document (223kb)
- to develop accurate throwing skills

Competitive Play Feedback Chart - MS Word Document (184kb)
- League Play

Practicing Perfection 101 - MS Word Document (155kb)
- to develop confidence on starting doubles
- to develop counting skills
- to practice 2-dart finishes
- to develop out practice

Target Triple 20 (Scoring and Out Practice) - MS Word Document (147kb)
- triple 20 scoring consistency
- to learn outs 2 to 40
- double outs around the board
- to build confidence T20's and outs

Target Triple 19 (Scoring and Out Practice) - MS Word Document (147kb)
- triple 19 scoring consistency
- to learn outs 2 to 40
- double outs around the board
- to build confidence T19's and outs

Target Double Bull 101 - MS Word Document(154kb)
- to build confidence in bulls eye
- to develop counting
- to practice 2-dart finishes
- to develop accuracy on outs

Conversion Chart - MS Word Document (156kb)
- to convert the number of accurate throws recorded to a percentage of accuracy

Monthly Summary Chart- MS Word Document (238kb)

Personal Improvement Graph (Singles)
- MS Word Document (201kb)

Personal Improvement Graph (Doubles) - MS Word Document (199kb)

Personal Improvement Graph (Triples) - MS Word Document (199kb)

Personal Improvement Graph (Bullseye) - MS Word Document (198kb)