• Rules and Regulations
  • 2015

Federation Dart Leagues are dart leagues organized by the National Darts Federation of the Philippines (NDFP) in its commitment to the expansion of Philippine darts.

The Federation Dart League is a dart league model unified by a common format, rules and regulations, organizational set-up and NDFP support.

Tresma de Malate Sports Bar & Grill
Darkside Restaurant and Bar

September 3, 2015
Darkside Restaurant and Bar
Team Captain’s Meeting – Federation Dart Leagues, Malate, Manila

Team Captain’s of the Federation Dart Leagues – Malate, Manila agreed and adopted the following:

The Team Registration fee is P1,500,  divided into P500.00 for the Games Won Pot, P500.00 for the Top 4 Division Placers, and P500.00 as Bond Fee.

The entry fee of P1,500 per team should be paid in full by the third (3rd) playing day of the league.  No Entry Fee Payment, No Play Policy. It is further mandated that at least P500.00 is paid every week up to the 3rd week.

Dress Code
Shorts, slippers, sandals, sandos, sleeveless shirts, caps and other types of headgear (unless for religious purposes,) are not allowed.

Team Uniform
As agreed, Team uniforms are mandatory and are enforceable on the 3rd playing day of the league.  Uniforms should be worn specifically during play.  No Uniform, No Play Policy.  Team uniforms are defined to have the same color and look, and should bear the identifiable team logo or name, and the name of the player.  The name of the player needs to be attached on the uniform, either printed or attached through a name plate or tape. 


  • Tuesdays (to be finalized after confirmation on the number of participating teams)
Check the Facebook Group: Federation Dart Leagues (www.facebook.com/federationdartleagues) for weekly schedules and corresponding venues.

Starting time is 8:00 PM.  The official forfeit time is 8:31 PM but try to prevent forfeits, even if your opponent may be late.  Remember, it is in the best interest of both teams to arrive in time to warm up before the match. Both Team Captains of opposing teams may agree to start their match before 8:00PM. The official time shall be dictated by an official clock provided by the venue.

Each Team will be comprised of a minimum of four (4) and a maximum of eight (8) players. 
For Division A Teams - Only one (1) of the following is allowed in a playing line-up at any given time: National Master, Top 16 NDFP Ranked Player, Master (player who already won at least one (1) 100K and over NDFP national dart tournament.)

Additions in Team Line-ups
Additions to the team line-up will only be allowed up to the first half of the elimination round only if the team still has open slots in its line-up (maximum of eight (8) slots). The name of the new player/s must first be submitted to the League Statistician at the back of the score sheet duly noted when submitted.  The submitted additional player will not be allowed to play unless approved by the Technical Committee through secret balloting.

Changes in Team Line-ups
Changes in the team line-ups will only be allowed up to the first half of the elimination round only if the player to be changed has not yet played in any game.   The name of the new player/s must first be submitted to the League Statistician at the back of the score sheet duly noted when submitted.  The submitted additional player will not be allowed to play unless approved by the Technical Committee through secret balloting.

Team Classification
Team Captains approved the team classification into three (3) Divisions: A-B-C.

The league starts on September 22 for Divisions A-B-C.

A team with three players can play the match. In the team games the 4th slot of the 3 player team will skip the turn. In the doubles events the team with a single player cannot play the doubles and an automatic loss. 

Technical Committee
The  Technical Committee will be composed of the Federation Dart Leagues organizer (NDFP), League Director, League Statistician and 2 team Captains voted from each Division.

The Technical Committee will enforce all rules and regulations, and will hear disputes between teams and complaints against individual members.  It has the power to adjudicate and render final decisions on league disputes and complaints and to impose and remove penalties.  No committee member may vote in a dispute involving his/her team.

League Statistician
The League Statistician will set the schedule of matches, tabulate the results and highlights and is the league contact person for updates and any questions.

League Format
The League Format is a Divisional Round Robin Format. Schedule will be finalized before the start of the league.

Herein is an examples of the Championship Format.
a.            Eliminations –Round Robin
b.            Top 2 Teams – Automatic Semi-Finals
c.            Quarter Finals – 3rd place team vs 6th place team; 4th placer vs 5th placer
d.            Semi-Finals – 1st placer vs Winner 4th & 5th; 2nd place vs Winner of 3rd & 6th
e.            Finals – Winners of the Semi-Finals / Battle for 3rd – Losers of the Semi-Finals

Division A
There are a total of thirteen (13) games per match.
Each game is equivalent to one (1) point or one (1) win.
All games are best of one.  Games are as follows:
Game 1                :               Open Line-up 1001(min of 4 and max of 8 players)
Game 2                :               Doubles 501
Game 3                :               Doubles 501
Game 4                :               Singles 501
Game 5                :               Singles 501
Game 6                :               Doubles 501      
Game 7                :               4-Man Team 701
Game 8                :               Doubles 501
Game 9   :            Singles 501
Game 10 :            Singles 501
Game 11 :            Doubles 501
Game 12 :            Doubles 501      
Game 13 :            Open Line-Up 1001 (min of 4 and max of 8 players)
First half is Games 1 to 6 and the second half is Games 7 to 13.  Player replacement starts in game 7, if any.

Division B & C
There are a total of nine (9) games per match.
Each game is equivalent to one (1) point or one (1) win.
All games are best of one.  Games are as follows:
Game 1                :               Open Line-up 1001(min of 4 and max of 8 players)
Game 2                :               Doubles 501
Game 3                :               Doubles 501
Game 4                :               Doubles 501
Game 5                :               Doubles 501
Game 6                :               4-Man Team 701             
Game 7                :               Doubles 501
Game 8                :               Doubles 501
Game 9   :            Open Line-Up 1001 (min of 4 and max of 8 players)
First half is Games 1 to 5 and the second half is Games 6 to 9.  Player replacement starts in game 6, if any.

The following are the league highlights:
  • T80      
  • High scores 121 and over
  • Double bull out                  
  • High outs 121 and over
All highlights should be listed beside the player's name in the score sheet.  List down the scores made such as T33 HS (high score), T42 HO (high out), 5O DB (double bull out), etc.

All highlights will be posted in the Weekly Results Sheet and will be used as the basis for the Special Awards.

Submission of Score Sheets
Both teams must accomplish their own score sheet.
Only highlights appearing on both score sheets will be included in the tabulation of highlights.
Both teams must submit their score sheet irrespective of whether they win or lose.

Team captain of winning team must ensure that both score sheets are signed and all data (especially highlights) is complete and certified true and correct before submission to the League Statistician. Winning team will submit both score sheets to the League Statistician.


League Awards Night
The League Awards Night shall be held on the day of the League Championship or whenever deemed convenient by the Technical Committee  Awards and Trophies
League Team Awards
  • Team Trophies to the top three (3) teams in each Division
  • Eight (8) Individual Trophies to the League Divisional  Champion
Special Awards (Per Division) to the following players:
  • The Most Highlights
  • The Most T80s.
  • The Most Double Bull Out, in case of a tie, the player with the Highest Double Bull Out wins
  • The Most Highest High Out, in case of a tie, the player with the Highest High Out wins.
Awards Night will be Pot Luck for all teams.  Each team is requested to bring food during the awards night that can be shared by everybody.


Games Won Cash Prize / Division
P500.00 of the P1,000 Entry Fee goes to the Games Won Cash Prize to be divided based on the number of games won. Computation is as follows:  Divide the total cash prize (P500 X team entries + fines, if any + sponsorships, if any) with the total games played.  This is the value of each game multiplied by the number of games won.  All teams with games won will have a share of the cash prize.  The total number of games excludes the play-offs but includes the semi-finals and the finals.

Example: There are a total of ten (10) teams participating in a division with an entry fee of P500.00 per team without fines and sponsorships.  Therefore, the total games won prize money is P 5,000.00.
Game breakdown is as follows: 

Elimination   Five (5) matches /week x nine (9) games/match x eleven (11) weeks                405
Semi-Finals  Two (2) matches x nine (9) games                                                                    18
Finals            Two (2) matches x nine (9) games                                                                   18
Total Games Played                                                                                                            441

The value of each game is P5,000.00 divided by 441 games or P11.38 per game won. 

Cash Prize Top 4 Placers / Division
P500.00 of the P1,000 Entry Fee goes to the Divisional Top 4 Placers Pot.  The sum total of the Divisions Top 4 Placers Pot is divided into the following: 
Champion: 50%
2nd Place: 25%
3rd Place: 15%
4th Place: 10%


To discourage teams to default on their league matches, each team will deposit a Bond Fee of P500 to be given together with the entry fees.  Each default amounts to P250, and amount collected from default(s) will be added to the Games Won Pot Money.
  • A team with 2 defaults is automatically disqualified from the league.
  • Players in the defaulting team will not be able to play in the league for one (1) year.
  • Unused Bond Fees will be returned accordingly during the Awarding Ceremonies.
Additional Cash Prize
Any additional sponsored cash prize will be divided between the 2 cash pots unless specified by the sponsor or donor.

Darts used in league play shall not exceed an overall maximum length of 30.5 cm or 12 inches, nor weigh more than 50 grams per dart.  At the start of each throw, each dart shall consist of a recognizable point, barrel, and flight.


All league matches, including tournaments, shall be on standard-type, bristle dartboards with the “twenty” bed in black or the darkest color. Spider wires must be visible and unbroken.  The double and triple rings must be within a tolerance of 1/16” of the normal gap 5/16” in any segment.  Problems should be corrected before the match is started.


Prior to the match, both team captains shall check the dartboard.  If the board is acceptable, then no protest will be allowed.  However, the captain of any team objecting to the condition of any approved dartboard may protest the match to the League Statistician or the Technical Committee before proceeding with the match. Competition shall be conducted on dartboards meeting the satisfaction of both team captains.


The center of the bull for all dartboards shall be 5 ft. 8 inches from the floor.

Hockey Line (Throw Line)
The hockey line shall be 7 ft. 9 ¼ inches from the surface of the board to the front of the line, measured along the floor to a plumb line hanging from the face of the board.  The hockey line shall be placed parallel to the board and be at least 36 inches in length.  (Note:  A simpler method of locating the hockey line is to measure from the center of the bull, on a diagonal, to the floor.  The length of the diagonal, to the front of the hockey line, shall be 115.5 inches.)


Warm-up Session
Dartboards must be cleared thirty minutes before game time to allow for warm-up session.
Board Assignments
Team name plates will be posted on designated board assignments before game time.
Two-Board Format
With the consent of both captains, teams may use two dartboards to play their match, if extra boards are available.
Toss Coin
Winner of the toss coin has the following options:
  • to make the player line-up on the left or on the right side of the score sheet;
  • to start games 1,3,5,7,9 (11,13), or pass the turn to the other team and start games 2,4,6,8 (10,12) 
Player Line-ups
Team captains shall exchange line-ups: 
Division A
(a) For game 1 which is an open line-up;
(b) Prior to the 2nd game for games 2 to 6;
(c) For game 7 for any player replacements, and;
(d) For game 13, which is an open line-up game. 
Division B & C
(a) For game 1 which is an open line-up;
(b) Prior to the 2nd game for games 2 to 5;
(c) For game 6 for any player replacements, and;
(d) For game 9, which is an open line-up game. 

(Note:  To minimize problems that have arisen in the past, please make sure that the players listed in the player slots 1 to 4 remain in their playing slots from games 2 to 6 / 2 to 7 unless alternates will replace them and continue playing in their playing slots.  Players who are not replaced should continue playing in their slots for games 6 to 9 (B & C) or games 7 to 13(A).
Players who arrive after the game time may play as long as they are posted in the line-up and are ready to play at the start of their turn.  A player can play a maximum of six (6) games for Divisions B and C; and a maximum of seven (7) games for Division A.  Alternates can start playing in game 7 (A) or game 6 (B&C) only.

Basic Configuration

All games are worth one (1) point for a total of:
  • Division A : Thirteen Points (13) per Match
  • Division B & C: Nine Points (9) per Match
Practice During the Match
Each player is entitled to a maximum of six (6) darts warm up for each game. Any player, whether actively involved in a game or not, may practice on an open board as long as it does not interfere with a match in progress.


Legal Turn
Each dart player shoots a maximum of three (3) darts per turn, by and from the hand.  Darts must be thrown toward the dartboard in a safe and sane manner so as not to endanger the safety of any persons nor damage or deface any furnishings or equipment in the establishment.  Once a turn is completed, or the shooter has busted, no more darts may be thrown during the turn.  No practice darts are permitted on the game board during a game in progress!

A dart that is not propelled toward the dartboard, even if it is dropped over the hockey line, may be picked up and thrown.

End of Turn

If a player removes any dart from the board or touches any dart in the dartboard during a turn, that turn has ended and all thrown darts shall be scored.  Example:  A player throws two darts and, thinking that it is a bust when in fact it is not, proceeds to pull them from the board.  The score for those two darts shall stand and the player may not throw the third dart nor re-throw the turn.  Or having a hard time determining where the dart landed touches his dart, automatically he loses his turn to throw any remaining darts, and whatever dart has been thrown will be scored.

Throwing Out of Turn

A player shoots out of turn if he throws his darts out of the player listed sequence or rotation.  Example:  In the team line-up of listed players for the 1001, a player throws out of turn if he throws his darts second when in fact he was listed as the third player or throws first in the doubles wherein he was listed to throw as the second player.  If any player shoots out of turn, and the opposing team notices the out of turn play, finish the game and then the opposing team has the option of replaying the game if they lose.  This rule does not apply to teams who mistakenly and inadvertently start a game they should not start.

Throwing Out of Player Slot

A player throws out of player slot when he plays in a game wherein he should not be playing.  Example:  A player listed in player slot number 1, should only play in player number 1 in games 2 to 8.  If in game 8 he plays in player slot number 2, then he plays out of player slot.  If a team plays out of slot then the opposing team has the option to replay the game if they lose.  This usually happens in the second half when alternates come in and listed players in slots 1 to 4 are reshuffled.  Players who are not replaced should stay in their player slots.

If the opposing team notices that a team played out of slot after the game has ended and before the start of the next game, it still has the option of replaying the game if they lost in that game.  However, if the first dart for the next game has already been thrown, the result of the game in question shall stand.

To avoid throwing out of slot, the team captains should consciously check the player line-up of the score sheet before the start of the match.

Position of the Thrower
The throw line or hockey line must be observed at all times.  Players are encouraged to practice self-awareness and impose the same to fellow team mates in observing the hockey line.  No part of foot, foot covering or foot substitute (i.e., crutches, cane, etc.) may cross the line.  If, after a first warning, the line is crossed, the opposing team has the option of having the turn re-thrown or allowing it to stand. 

The warning should be directed to the thrower's team captain and the team captain shall warn the offending player.  The warning should come immediately after the third dart is thrown.  A player wishing to throw a dart or darts from a point on either side of the hockey line must remain behind an imaginary straight line extending from either side of the hockey line.
1st Offense      :               Warning in particular game
2nd Offense      :               Forfeiture of player turn and score
3rd Offense       :               Forfeiture of the whole game


Scoring '01 Games
All 01 games (501, 701 and 1001) shall end with an exact double.  If a thrower's dart(s) would reduce his/her score to a single point or less (not counting and exact double, which is a double that reduces the score to zero), the thrower has “busted” and the score remains as it was at the beginning of the turn.  When a player throws an exact double, the game is over.  If a player hits the winning double and throws another dart without realizing the game is over, the additional thrown dart cannot bust, the game is still over.  A winning dart cannot be busted.

Legally Scoring a Dart

Only those darts, which have their points sticking in the board upon the completion of a turn, are scored.  Darts that rebound from the board, stick into others darts or do not stay in the board for five seconds after the third dart is thrown do not score.  

The spider wires shall be used to determine the scoring zone within which a dart has landed.  The color and/or physical relief of the dartboard shall not be considered in determining the score.

Any darts mistakenly thrown by a player after scoring the required “double” shall not be counted as the respective leg, set or match is considered concluded by the dart scoring the required “double”.

Scoring Etiquette
  • Players must not touch or remove their darts until they have written their scores
  • Players are to seek the acknowledgment of the opposing team for triple hits prior to recording their scoring   
Personal Conduct of Members
League members must conduct themselves in a sportsmanlike manner.  Heckling, harassing or distracting a shooter will not be tolerated nor will foul or insulting language or physical violence.  Complaints about improper conduct must be made to the Technical Committee within one week of their occurrence.  The committee may penalize the offending player by revoking his/her right to play in league tournaments or, in extreme circumstances, may expel him/her from the league for a specified period of time.


If any part of the match is in question and the captains cannot settle the dispute, please remain calm and play out the match.  Get in touch with the Technical Committee and lodge a protest.  Do not wait to file a protest or it may be too late.  All protests must be filed within 24 hours of a dispute and/or incident.

Postponement of Games

There will be no postponements of matches.  In extreme cases that may arise due to natural calamities and political emergencies, the Technical Committee can declare postponement of league matches.

Postponements / re-scheduling of games will only be entertained / allowed under special circumstances.

A league night is automatically cancelled when a typhoon signal number 2 is raised.

Scheduling of Games

The organizers of this dart league reserve the right to schedule and re-schedule games in favor of National Dart Tournaments sanctioned and/or sponsored by the National Darts Federation of the Philippines. 

Forfeits / Defaults
Matches that are not played will be declared as forfeits and the forfeiting team will have zero wins and the opposing team will have the maximum number of wins.

Any team that forfeits / defaults twice will be dropped from the league and their prize money automatically forfeited.  All matches played and the remaining matches to be played will be forfeited in favor of the opposing teams.

Any team dropped from the league due to non-appearance, disciplinary expulsion and any other reason by the Technical Committee will have all their matches forfeited (both for matches played and remaining matches) and their prize money forfeited.

Product Lockout
As league trophy sponsor, hard alcoholic liquor served by the dart venue is locked to Alfonso I Light during league nights.

Photo Gallery: Facebook Album

Final Results and Standings per Division


Champion Teams - Photos

Division B Champion
Division C Champion